The actual “story” of the game, the arc the character goes through, is decidedly pretty simple, but the way the game tells the story and the detail it gives to it really is pretty novel. The promotional material for Unpacking talks a lot about the story, and how the game gives you an intimate look into a character and story entirely through their objects, and the game does this pretty well. I rarely felt like the game wouldn’t let me place an object in a spot that I thought fit nicely. Another player may have approached the game in an entirely different way though, and the game does a good job of accounting for different playstyles and different decorating sensibilities. Personally, I tended to unpack everything onto the floor, clicking my way through the boxes quickly, and then place everything in the right place after, once I had seen the whole house and everything in it. Some of the larger levels can grow a little tiresome, but part of the “zen” of the game comes from how you can create your own loops and work how you want. The game has eight different levels to unpack, that range from single rooms to entire houses. Once you pick something out, you can put it anywhere it fits, but in order to finish the level, you have to place everything in an approved location (you can’t leave a pot on the bathroom floor or a stack of books on a chair). You pick out exactly what you would expect to unpack while moving homes: books, clothes, game consoles, art supplies, and anything else. To unpack a box, you just need to click on the box to open it, and then click again to pick something out. The game’s promotional material throws around the term “zen puzzle game” like it’s a well-established genre, and while I’m pretty sure they made up the term, it sure does explain the game quite well.
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